37 cards found.

Accursed Centaur

Creature Zombie Centaur   2 / 2   {B} (1)

When Accursed Centaur enters the battlefield, sacrifice a creature.
"The Cabal mocks the natural order. For its minions, death is just a pause between duties."
—Kamahl, druid acolyte



Color Identity: B,Black
Printings:
Onslaught (Common)

Foreign Names:

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Bravado

Enchantment Aura   {1}{R} (2)

Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
"We drive the dragons from our home. Why should we fear you?"
—Fire Eye, viashino bey



Color Identity: R,Red
Printings:
Urza's Saga (Common)

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Capashen Unicorn

Creature Unicorn   1 / 2   {1}{W} (2)

{1}{W}, {t}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.
Capashen riders were stern and humorless even before their ancestral home was reduced to rubble.



Color Identity: W,White
Printings:
Invasion (Common)

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Formats:

Cephalid Snitch

Creature Cephalid Wizard   1 / 1   {1}{U} (2)

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
The cautious are wary of their enemies. The wise are also wary of their friends.



Color Identity: U,Blue
Printings:
Torment (Common)

Foreign Names:

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Diversionary Tactics

Enchantment {3}{W} (4)

Tap two untapped creatures you control: Tap target creature.
"It's the oldest trick in the book," said Guff. "And I ought to know—I wrote it."



Color Identity: W,White
Printings:
Apocalypse (Uncommon)

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Drain Power

Sorcery {U}{U} (2)

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.



Color Identity: U,Blue

Dream Tides

Enchantment {2}{U}{U} (4)

Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.



Color Identity: U,Blue
Printings:
Visions (Uncommon)

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Formats:

Elfhame Palace

Land (0)

Elfhame Palace enters the battlefield tapped.
{t}: Add {G} or {W}.
The elfhames are the closest thing to "civilization" the elves allow themselves.



Color Identity: Green,White
Printings:
Eighth Edition (Uncommon)

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Elkin Lair

World Enchantment {3}{R} (4)

At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.

This card is on the reserved list.


Color Identity: R,Red
Printings:
Visions (Rare)

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Flight

Enchantment Aura   {U} (1)

Enchant creature
Enchanted creature has flying.
"Those who claim to know the world in its entirety rarely have the requisite perspective."
—Ulmarus the Wise

Illus. Mark Zug


Color Identity: U,Blue

Forest

Basic Land Forest   (0)

({t}: Add {G}.)



Color Identity: Green
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

Formats:

Goblin Cadets

Creature Goblin   2 / 1   {R} (1)

Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
"If you kids don't stop that racket, I'm turning this expedition around right now!"



Color Identity: R,Red
Printings:
Urza's Saga (Uncommon)

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Goblin Gardener

Creature Goblin   2 / 1   {3}{R} (4)

When Goblin Gardener dies, destroy target land.
Years of attempts have brought the goblins no closer to growing a sausage tree.



Color Identity: R,Red
Printings:
Seventh Edition (Common)

Foreign Names:

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Goblin Lackey

Creature Goblin   1 / 1   {R} (1)

Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
All bark, someone else's bite.



Color Identity: R,Red
Printings:
Urza's Saga (Uncommon)

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Ice Cave

Enchantment {3}{U}{U} (5)

Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.)
Even the oppresive cold of the cave could not temper Eladamri's ire.



Color Identity: U,Blue
Printings:
Apocalypse (Rare)

Foreign Names:

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Information Dealer

Creature Human Wizard   1 / 1   {1}{U} (2)

{t}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
"One wizard is a suspect. Two wizards are a conspiracy."
—Elvish refugee



Color Identity: U,Blue
Printings:
Onslaught (Common)

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Ironroot Treefolk

Creature Treefolk   3 / 5   {4}{G} (5)

The mating habits of Treefolk, particularly the stalwart Ironroot Treefolk, are truly absurd. Molasses comes to mind. It's amazing the species can survive at all given such protracted periods of mate selection, conjugation, and gestation.



Color Identity: G,Green


Lingering Mirage

Enchantment Aura   {1}{U} (2)

Enchant land
Enchanted land is an Island.
Cycling {2} ({2}, Discard this card: Draw a card.)
Birds frozen in flight. Sea turned to glass. Tolaria hidden in a mirror.



Color Identity: U,Blue
Printings:
Urza's Saga (Uncommon)

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Formats:

Llanowar Elves

Creature Elf Druid   1 / 1   {G} (1)

{t}: Add {G}.

Illus. Chris Rahn


Color Identity: G,Green
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

No results found.
Bummer

37 cards found.